Sundog Software

Developed Sky & Water Rendering Software using OpenGL, DirectX, Windows, Android, and Linux

  • Founder and principal engineer
  • Developed SilverLining Sky, Cloud, and Weather SDK used for real-time rendering of the sky, 3D clouds and weather
  • Developed the Triton Ocean SDK for real-time rendering of the ocean and bodies of water, using OpenGL, DirectX, CUDA, OpenCL, and Compute Shaders
  • Customers include NASA, the FAA, the US Navy, Lawrence Livermore National Laboratory, Boeing, Lockheed Martin, Thales, EADS, and many more
  • Developed with Android SDK, Unity, Havok Vision, Gamebryo Lightspeed, Visual Studio, GPGPU technologies.